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InVita

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Devlog

  • Update 0.16 is out!
    August 20, 2025 by Kvlar
    1
    The long awaited update 0.16 is out! Explore the new forest, plains, and lake biomes in z layer 0, or delve into the depths to explore the new cave biome. Here is a list of the changes since the last... Continue reading
  • 8/15/25 - Update On Development
    August 16, 2025 by Kvlar
    Hi everyone, While I haven't worked on the game in a while, I am currently working on releasing InVita 0.16 as it is. This probably won't be the last update for the game, I have just been busy with ot... Continue reading
  • 12/13/23 - Devlog for Update 0.16
    December 14, 2023 by Kvlar
    -Changed biome tile probabilities to be relative density values -Changed packed mud name to packed dirt -Packed dirt that generates naturally now creates a dirt or gravel floor tile when broken -Packe... Continue reading
  • 12/11/23 - Devlog for Update 0.16
    December 12, 2023 by Kvlar
    -Finally got new biome generation working (mostly) -Biomes now generate in random clumps, spread across more than one map: biomes are biomier -Added player.z attribute to player class -Fixed bug: maps... Continue reading
  • 12/07/23 - Devlog for Update 0.16
    December 08, 2023 by Kvlar
    -Combined Title, Settings screen into one class -Started implementation of Biomes: biome class -Moved tile placement methods to generate_map method -expanded generate_map method to accommodate biomes... Continue reading
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